New PDF release: Creating Mobile Games: Using Java ME Platform to Put the Fun

By Carol Hamer

ISBN-10: 1590598806

ISBN-13: 9781590598801

Sensible Java ME video game tasks with MIDP is or can be the 1st Java video games booklet for the newly up to date and now open resource Java Micro version (ME). and it'll be first and probably in simple terms that covers all MIDP types 1-3. skilled online game developer and hacker, Carol Hamer, provides in a transparent, obtainable writing and exposition with whole operating examples. on-line updates and discussions can be found via her recognized weblog web site. From a simple online game to specialist video game initiatives, this ebook has what you should be a cellular Java online game developer (and player).

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Extra info for Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone (Technology in Action Press Book)

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2 = the square could possibly be appended to the maze this round. * 3 = the square will be white but is * not close enough to be appended to the maze this round. */ int[][] mySquares; //-------------------------------------------------------// maze generation methods /** * Create a new maze. */ public Grid(int width, int height) { mySquares = new int[width][height]; // initialize all the squares to white except a lattice // framework of black squares. =0)) { mySquares[i][j] = 1; } } } // the entrance to the maze is at (0,1).

A Gauge is a convenient Item to use when your target device is a cell phone because it allows the user to increase or decrease a numerical value merely by pressing the arrow keys rather than having to enter something. The corresponding value is represented graphically. In this case, I’ve placed two related Gauges on the same Form, and I’ve set the layout for each one to LAYOUT_ CENTER. The first one allows the user to modify the width of the maze walls, and the second one (which the user can’t control) shows the number of columns that the maze will be divided into, given the width of the walls.

In both cases the application management software performs the same role: it controls the Applet or MIDlet’s lifecycle, and it provides a sandbox for the Applet or MIDlet to run in that limits access to resources. And in both cases, the program’s starting point isn’t the public static void main(String[] args) method. An Applet starts with the start() method, and a MIDlet starts with the startApp() method. After the application management software calls startApp(), it has a couple more methods it uses to control the MIDlet’s lifecycle: pauseApp() and destroyApp().

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Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone (Technology in Action Press Book) by Carol Hamer

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